top of page

NCC1701-D Externals Exploration

This is just another extension to the Star Trek project but it need it's own spot. This was one of my hardest hard surface modeling project I made to date. I didn't want to spend more that a week but ended up spending a whole month and even then still needs a little (or a lot) more work.

 

The ship in view might had been small but man..."Those windows, those windows." Two and a half day to do windows. Yikes! But all said, it was satisfying to see all of them boolean up with the mesh. The ship was designed to be separable but some of the second bridge part on the underside never got finish. Will be sometime!) 

Art direction - Jarvis Bohannon

Design - Andrew Probert

Machine:

Razer Blade 14 UHD GTX1060 16gb

Software:

Maxon Cinema 4D R18 and Adobe Photoshop CS3

Renderer:

Cinema 4D Physical Renderer

Time

1 Month

If you curious about my 3D Graphics or Android Development work, don't hesitate to contact me to discuss a possible contract for a project or to learn more about my work.

© 2023 by F7 Pixel

Contact

Thanks for submitting! Please allow 24 hours for response.

Social
linkedinlogo.png
fblogo.png
bottom of page